Serious Game · In Development

Another Day

A papercraft serious game designed to simulate, navigate, and ground CPTSD behavioral loops.

Role Creative Direction, Narrative Designer, UX Researcher, UX/UI Design
Engine Unity
Tools Procreate · Blender · Unity
Status In Development
Trauma-Informed Design Environmental Storytelling Affective Mechanics Narrative Architecture Horror/Atmospheric

About the Game

"Another Day" is a game about a girl trapped inside a colorless, shifting house. Her only way out is to navigate the ever-changing maze, uncover the secrets it's hiding, and escape before the darkness swallows her whole.

The Everwatcher — a giant eye embedded in the wall — constantly monitors her. If it catches her moving through the house, it summons shadow beasts that hunt her down, trapping her inside forever.

Her journey is about exploration, finding keys, solving environmental mysteries, and outmaneuvering the house itself.

The Metaphor

The entire narrative is a metaphor for CPTSD:

The tone is dark and mysterious, with semi-battle mechanics, atmospheric exploration, and a deeper message beneath the surface.

Gameplay Pillars

Psychological Metaphor as Gameplay

Atmospheric Exploration in a Living Maze

Stealth & Survival Tension

Narrative Discovery Through Environment, Not Exposition

Emotional Resolution as the Win Condition

Core Game Loop

Explore → Solve → Progress → Evade → Unlock ↻

Target Audience

Players who enjoy narrative-driven explorations, emotional depth, psychological themes, and atmospheric puzzle experiences.

Market Comparisons

Neva by Nomada · Gris by Nomada

Art Style

A layered papercraft aesthetic that holds the tension between fragility and depth — handmade textures, cut-paper characters, and tactile environments that make the emotional weight of the game physically felt.